natanyeelarruda::Eu sendo o defensor posso recuar para qualquer área adjacente vazia? Até as áreas com castelos/fortalezas?
Qualquer área, não.
Soldados e cavaleiros não podem recuar para porto e mar, em qualquer hipótese
Navios não podem recuar para áreas de terra, em qualquer hipótese
A área adjacente vazia não pode conter unidades e ou tokens de poder dos adversários
A área adjacente vazia não pode ser a mesma de onde o atacante partiu
As catapultas não recuam em hipótese alguma
Ainda que seja uma área vazia adjacente válida, deverá ser respeitado imediatamente a quantidade de unidades por território permitida pelos suprimentos, eliminando as unidades que passarem da quantidade prevista
3. Retreats and Routing
After suffering casualties, the losing army must retreat from the embattled area (supporting units do not retreat.)
If the attacker lost the combat, his surviving units must retreat back to the area from which they marched.
If the defender lost the combat, his surviving units must retreat using the following rules:
ɇ The retreating units must retreat to one empty adjacent
area (i.e., one containing no enemy units or enemy Power
tokens) or to a friendly area (i.e., one containing friendly
units, and/or a friendly Power token).
ɇ The retreating units must retreat to the same area.
ɇ The retreating units may never retreat to the area the
attacking units marched from, even if it is empty.
ɇ A player may not retreat his defending units to an area
containing friendly units if this would cause him to
exceed his Supply limit. If a player’s only option is to
retreat to such an area, he must first destroy as many
retreating units as necessary to be compliant with his
Supply limit after retreating to the area. After taking such
losses, he may retreat the remaining units.
ɇ If there is no legal area in which to retreat, all retreating
units are destroyed.
ɇ Footmen or Knight units may not retreat to a sea area or a port. Ship units may never retreat to a land area.
After retreating, all retreated units are placed on their sides to signify they are now routed. Routed units provide no Combat Strength, but still count towards a player’s supply limit. If a routed unit is forced to retreat, it is instead destroyed. Routed units may never be chosen as casualties in combat and may not move, even if a March Order token is resolved in their new area.
Other Retreat Rules
ɇ A player is allowed to use ship transport to retreat his
units (see page 23 for ship transport rules).
ɇ Siege Engine units cannot retreat. If a Siege Engine unit is
forced to retreat, it is instead destroyed.