
1° Torneio de Jogos de Tabuleiro
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Torneio do jogo de tabuleiro Scythe que será realizado no dia 16 de março as 14hs no Shopping Montserrat para até 12 participantes.
O torneio terá 3 partidas, sendo duas partidas com 3 mesas simultâneas com até 4 jogadores em cada mesa e a terceira partida será com os vencedores dessas mesas, contando a pontuação somada das duas partidas, definindo assim o vencedor. As pontuações serão da seguinte forma: 1° lugar de cada partida vale 4 pontos, 2° lugar 3 pontos, 3° lugar 2 pontos e 4° lugar 1 ponto. As 4 melhores pontuações das duas primeiras partidas vão para a terceira partida, em caso de empate serão somadas as pontuações obtidas em moedas nas partidas.
Inscrição R$10 que será revertido em prêmio. Serão duas premiações e o vencedor escolherá entre o artbook de Scythe e o crédito de R$120 na Boards4U, cada participante receberá uma carta de Encontro promocional de Scythe autografada a mão pelo designer Jamey Stegmaier.
Nas duas primeiras partidas será usado a caixa base mais a expansão Invaders from Afar. Na terceira partida será usado a caixa base, a expansão Invaders from Afar e a expansão Scythe: Encounters. Nas três partidas as facções e os tabuleiros de ações serão sorteados pelo aplicativo ScytheKick e os jogadores não poderão repetir as facções das partidas anteriores. Também serão sorteadas as resoluções de fim de jogo da expansão The Wind Gambit diferente para cada uma das mesas com exceção da resolução VII. Doomday Clock, que não será usada. Segue texto de todas as resoluções:
I. Land Rush
In this game, mechs are limited to transporting at most 1 worker (they may transport unlimited resource tokens as usual). If one of these things is true about a player when they complete their turn, the game ends:
1. They control 10 or more different territories.*
2. They have all 6 stars on the Triumph Track.
*Traps and the bonus territories from Flags & the Factory only count for end game scoring.
II. Factory Explosion
The first player to have 5 or 6 stars on the Triumph Track during their turn will gain $5 and complete their turn. Continue playing until each player has taken 2 more turns.
At the end of the final turn, the Factory explodes, forcing all units (except airships) on the Factory and on each of the 6 adjacent territories to retreat to their home bases (resources, tokens and structures remain). In memoriam, each player gains 1 popularity for each of their retreating units (you cannot gain a popularity star for this).
III. Spoils of War
Whenever a player places a star on 1 of the 10 categories on the Triumph Track, if it is the first star on that category the player gainns $5.
If one of these things is true about a player when they complete their turn, the game ends:
1. They have at least $40.
2. They have all 6 stars on the Triumph Track.
IV. King of The Hill
The first time each player controls the Factory at the beggining of their turn, they may place a star on this resolution tile (max. 1 star per player).
After a player places their 6th star and completes their turn, no more stars may be placed on this resolution tile. Play continues until each player who has a star on this resolution tile takes 1 final turn, then the game ends.
V. Déjà Vu
The first time all accessible tokens have been removed from the board, reset them on each encounter territory not occupied by a character.
If one of these things is true about a player when they complete their turn, the game ends:
1. They removed the final accessible encounter token (after the reset).
2. They have all 6 stars on the Triumph Track.
VI. Mission Possible
During Setup, reveal 2 random objective cards from the deck and place them next to the Triumph Track. Players may achieve the revealed objectives on the Triumph Track.
After a player has placed 6 stars, each other player takes 1 final turn, but they may not move units.
VIII. Backup Plan
The first player to place their 6th star on the Triumph Track completes their turn and the game ends. Each player calculates their final score (keep final scoring coins separate). If the player who triggered the end of the game has the highest score, the game is over. If not, all players must discard their final scoring coins and each take 1 more turn (that player goes last). Then calculates the real final score.