leomilani::erikmonteiro:::Eduluiz08:::Quais são as outras cartas? A primeira edição em inglês também teve esses erros, será que aa fotos que tu achou não são dessa edição? Tanto no manual que baixei da editora original quanto no site que a red raven disponibiliza com as living rules eu vi as cartas assim. Talvez seja só uma questâo de rebalanceamento que decidiram fazer, mesmo assim gostaria de ter a última versão.
Mandei email pra conclave e eles responderam que aa cartas estão certas:
Bom dia Erik,
Vale o que está nas cartas. Eles atualizaram as cartas, porém não atualizaram no manual. As cartas estão certas.
Atenciosamente,
Isabella Eva
Vendas & Atendimento
Hmm, interessante!
No final o grosso dos erros são as erratas não aplicadas no livro de história. É isso?
No livro de história, nas cartas de aventura e em alguns pontos das regras, basicamente é só adicionar a errata pelo jeito. Segue a errata em inglês, não sei se a conclave já disponibilizou ela em pt:
RULE BOOK
Artifacts: These tokens can be spent as 2 coins at any
time.
Venom: Once a crew member with venom reaches 0
health, ignore the venom status token. It does not continue
to deal damage to other crew members.
Ability Cards: Each time you reach the end of the event
deck (except the last time), be aware that the storybook
will instruct you to discard all of your equipped ability
cards.
Rule Book, Pg 3 (Component List): The 4 starting
adventure cards are included in the market deck (Gloria,
Gear, Flapjacks, and Soup).
Rule Book, Pg 7 (Ability Cards): Add a new box with
the following: ‘Secret: Players must keep their abilities
cards in hand secret until they are played. They may not
show them or give them to other players.’
Rule Book, Pg 12 (Ability Cards): In the top box on the
page, add this bullet: ‘You cannot ignore an event card. If
it only has 1 challenge listed, you must complete it.’
Rule Book, Pg 13 (Hazards): Add the word
“successfully” to this phrase: ‘Hazards: If you move into
a region with a hazard, you must successfully complete the
hazard’s challenge or take negative consequences.’
Rule Book, Pg 14 (Travel Example 1): At the end of the
section, change ‘places it on any crew member’ to ‘places it
on Captain Odessa.’
Rule Book, Pg 18 (Activate Adventure Cards): Add this
sentence: ‘ANY player can use adventure cards you own
at any time, even to help another player in a challenge or
combat.’
Rule Book, Pg 19 (Challenges): At the end of the ‘step
1’ paragraph, add this phrase: ‘You can choose to have
no crew members participate and simply move on to
the draw fate step.’
Rule Book, Pg 28 (Defeat): After the phrase, ‘Discard
6 event cards from the top of the event deck,’ add the
following: ‘If the event deck runs out while discarding,
count the remaining event cards you need to discard and
place an equal number of damage on the event deck slot.
The damage is placed here to remind you how many cards
you must discard the next time the storybook instructs you
to make a new event deck. However, if this is your third
time through the event deck, you don’t need to keep track
because you won’t be making a new event deck.’
Rule Book, Pg 29 (Adventure Cards): Add this sentence
to the first box: ‘ANY player can use adventure cards you
own at any time, even to help another player in a challenge
or combat.’
Rule Book, Pg 29 (Weapons): Add the underlined
words to this sentence beneath the weapon card: ‘You can
equip this to a crew member (or give it to a different crew
member) at any time outside of combat.’
CARDS
Adventure Card 20: Add the following text to this card:
‘Return this card to the box after completing quest 74.’
Adventure Card 28: This card should say: ‘Gain 1 fatigue
after you deal damage with this weapon. If you already
have 2 fatigue, you cannot use it.’
Adventure Card 74: Change printed ability to: ‘Ignore the
effects of the event card you draw this turn.’
Market Card (Tincture Recipe): This card has an
outdated materials symbol used in the prototype and
should have the final symbol.
The following list includes the most important errors to fix in the 1st printing of Sleeping Gods. It is not a
comprehensive list of all typos and errors.
Essential Errata
STORYBOOK
Story 4.3: The text says, ‘Draw 8 adventure cards,’ but it
should say, ‘Draw 8 market cards.’
Story 58: Add a note at the start of this story: ‘Note: This
location is treated as a town. You may only make each
choice once per explore action.”
Story 58.1: Add an option D that says: ‘Do not bid. (Turn
to 58)’
Story 72: After the phrase, ‘Gain Dinosaur Egg Token,’
add this text: Return to the ship.
Story 82.4: The text should say to turn to 82.6 instead of
84.6.
Story 98: Just before it says, ‘Gain 1 materials. Return to the
ship,’ it should say, ‘C. Leave this place.’
Story 146: Choice B should be CUNNING 6.
Story 160.9, 160.10, 160.11: Gain adventure card 16
instead of the listed 23.
Story 208: Gain adventure card 90 instead of the listed
192.
Story F1: Add the underlined to the defeat instructions:
‘...journey log sheet and start at F1 again. In addition to
removing all of your crew damage, ship damage, and
fatigue, remove all status effects and return all command
to the supply. Collect 7 EXTRA command and 10 XP.
If you are defeated a 2nd time, simply mark a defeat and
continue to F2. If you are defeated while playing brutal
mode...’