Pessoal,
O que acham de começarmos a tentar os desafios da Solitaire Games on Your Table do BGG?
O cenário dessa vez foi o Gauntlet:
I came up with this scenario while exploring the possibilities of the “Map Shape” variant — i.e. what ways can one lay out the map tiles other than wedge or 3–5 columns? This scenario must be played solo due to the very limiting map shape: a straight line! This will require about 4 feet × 6" of table space for the map.
• Players: 1
• Type: Solo
• Length: Six rounds (3 days and 3 nights)
• Purpose: A solitaire game whose goal is to get to the end!
The Council of the Void has taken note of your deeds and selected you to go on a mission to retrieve a rare artifact from the city of the desert. This city can only be reached through a long and treacherous canyon. Hurry, your time is limited!
Map
• Map Shape: Linear. Use side B of the starting tile. Each new tile extends in the opposite direction from the point of the coast. (The “Random Tiles Orientation” variant is not permitted in this scenario.) The first tile next to the starting tile is revealed as normal.
• Countryside tiles: 7. Remove country tile #11 before shuffling and drawing the country tiles.
• Core non-city tiles: 3. If playing with the Lost Legion expansion, choose three of the core tile #’s 2, 4, 9, & 10. With just the base game, use tile #’s 2, 4, and one other random tile (remove one with no rampaging site).
• Core city tiles: 1, always the red city, at the bottom of the tile stack.
• Cities: The city is friendly, but do not put any shield token on it during setup.
• Dummy Player: There is one standard Dummy player (see the General Principles section).
• Cards and Skills: Remove the four competitive Spells (numbered 17–20) from the Spell deck. You may use either the competitive or cooperative Skill in the player’s Skill deck.
Special Rules
• When taking Tactics, you always choose first. The Dummy player then takes one random card from those remaining.
• At the end of each Day or Night, remove the Tactic card that you used from the game. Return the Dummy player’s Tactic card to the deck.
• For every second rampaging orc you defeat, in addition to increasing your reputation, add one of your shield tokens to the city.
• When you defeat a rampaging draconum, in addition to increasing your reputation by 2, add one shield token to the city.
You can double-check the number of shield tokens which should be on the city by adding half of the defeated rampaging orc spaces plus all of the defeated rampaging draconum spaces.
Scenario End
The game ends at the end of the turn in which you buy an artifact from the red city, or at the end of the sixth round, whichever comes first.
Scoring
If you succeed in entering the red city and buy an artifact, your mission was successful. If not, you have failed. In both cases you may count your score to see how good you were.
Take your Fame as the base. Then apply standard Achievements scoring, except no achievement bonuses are awarded.
Then score for your goal and for the time to reach it.
• Score 10 points for entering the red city.
• Score an additional 10 points for buying an artifact from the red city.
• If you finished the game one or more Rounds before the limit, score 40 points for each such Round.
• Score 2 points for each card in the Dummy player’s Deed deck that was not yet flipped this Round.
• If the End of the Round was not announced yet in your last Round, score an additional 5 points.
Edit #1: The first version gave you a shield token for every orc and two for every dragon, which would give you more than enough influence to buy an artifact by the bonus alone. This was changed so that you will have to add some of your own influence after reaching the city.
Edit #2: Added core tile #2 on Ali’s suggestion